

Producer Tony Parks noted that the physics were simplified to improve performance and to compensate for the PlayStation's digital controller, and that the team sought a balance between "realism and playability". Director Martin Edmondson believed that the game would otherwise be "completely unplayable", as with " pool when the collisions are all off". To make the results of car collisions easier to predict, Reflections implemented simulated physics into Destruction Derby. Īn early logo of the game as presented by Psygnosis at E3 1995 Writers for Edge and Next Generation commented that the game could "trounce" Ridge Racer upon the PlayStation's release. The game debuted at the May 1995 Electronic Entertainment Expo, and its initial title was variously reported as Demolition Derby and Demolish 'em Derby.

Kutaragi was "very enthusiastic", though commented that it was a shame that debris from the cars didn't stay on the track. Edmondson demonstrated the game to SCE CEO Ken Kutaragi who flew over with a team of engineers. It was published by Sony Computer Entertainment (SCE)'s Psygnosis branch, which allowed Reflections to receive PlayStation development kits (SDKs) long before that console's release. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.The British development studio Reflections Interactive began had been working on Destruction Derby for the PlayStation starting around December 1994, having been concepted by its co-founder Martin Edmondson and by Michael Troughton - both fans of the real-life demolition derby sport. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay.

* PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Generates a list of all games that match the criteria settings.
